Second Life’s Voice To Be Heard On Facebook

vivox_logoThe announcement that Vivox, the current voice services provider of Second Life, will be supported on Facebook is interesting.  Although, I don’t think it’s going to be a game changer (pun intended).  Those of us who’ve been using Second Life for the past year and a half are very familiar with the Vivox application.  It’s a great way to communicate with people in-world… when it’s working.
Many Second Life users use Skype for conference calls or even person-to-person communication, because the Skype platform, at least up to this point, has simply been more reliable.  Skype also offers the benefits of file transfer and video conferencing, two features NOT provided by either Second Life or Vivox.

It will be interesting to see what any potential interest by 3rd party game developers will yield.  I already mute 98% of the “games” on Facebook.  Frankly, if I’m going to play a game, it’s not going to be some lame 2D SPAM-generating Facebook application.  Adding voice to Facebook games will probably boost my block rate to 99.9%.

Although the potential of voice interoperability between social media platforms, like Facebook and Second Life, may hold some allure, we should be wary of a single monolithic solution, owned by a single provider.  History has taught us that the communication needs of consumers are best served by open APIs, standards and competition.


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